Uncle Lovecraft’s Fun Time Murder Hole!
Role
Gameplay Programmer
Tech
Unreal Engine 4
Members
4 Designers
3 Programmers
4 Visual Artists
Duration
8 Weeks
Responsibilities
- Developing gameplay systems
- Core game loop, game mechanics, abilities & ragdoll physics
- Iterate on feedback
- Implement systems that allow designers to adjust metrics for gameplay systems
- Scriptable onboarding system
- Game-pad support
- Supporting the art, design and programming team
- Adding localization support to all UI elements using the UE4 build in tool
- Localized game for Dutch and Japanese audiences
- Solving performance issues
- Prototyping
- Problem Solving!
We used Perforce as our source control tool and Trello as our project management tool.
Our design team requested a scriptable onboarding experience. Onboarding should allow for displaying prompts through widgets, moving the camera to objects of interest, and triggering certain events.
Our game was in need of an ability system. I had some ideas and went to work by creating a flow chart that visually describes how I plan to implement the ability system. These systems need to be modular in the way we are able to add additional abilities when required.
Afterward, I presented my plan and ideas to the design team.
Listed here are some of the, at the time, in development features I had worked on. (Videos have been muted in advance)